conflict-mls-citygml-detection

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入门
GitHub在线演示
Stars:6
License:未知
更新:2025/4/23

README

conflict-mls-citygml-detection

DOI

Implementation overview

The implementation can be divided into several steps:

  1. Ray casting (C++)
  2. Comparison of point clouds and city models (FME)
  3. Projecting textures to models (FME)
  4. Deriving probability scores (FME + R)
  5. Geometry and semantic modeling (FME)

full overview diagram - pending

Paper

For the in-depth understanding do not hesitate to check out the paper:

@article{WysockiRefiningByUnderpasses,
title = {Refinement of semantic 3D building models by reconstructing underpasses from MLS point clouds},
journal = {International Journal of Applied Earth Observation and Geoinformation},
volume = {111},
pages = {102841},
year = {2022},
issn = {1569-8432},
doi = {https://doi.org/10.1016/j.jag.2022.102841},
url = {https://www.sciencedirect.com/science/article/pii/S1569843222000437},
author = {Olaf Wysocki and Ludwig Hoegner and Uwe Stilla},
keywords = {MLS point clouds, Building reconstruction, Semantic 3D building models, Underpasses, Buildings refinement, Bayesian networks, Uncertainty},
}

Contact details

Should you have any further questions do not hesitate to ask me: [email protected]