Earthatile is an engine-agnostic runtime for loading and navigating 3D Tiles geospatial datasets. Use it to create immersive 3D map experiences with Photorealistic 3D Tiles such as flight simulators, explainers, games and more.
Earthatile depends upon Google's Photorealistic 3D Tiles API. To access it, you need an API key. You can obtain a key by setting up a Google Cloud project with a billing account. You then need to enable the Map Tiles API. To learn more, see Setup in Cloud Console. Once you have your API key, you can:
If you want to run Earthatile in Node, you simply need to add it as a dependency in your package.json:
npm install earthatile
Earthatile is supplied with an integration for PlayCanvas.
Settings > Asset Tasks > Mesh Compression to Draco and import the module).dist/earthatile.js to the Asset Panel in the Editor.integrations/playcanvas/*.js to the Asset Panel in the Editor.tileRenderer and geolocation scripts to the Script Component.flyCamera script to the Script Component.Alternatively, fork this project.