DOTS-Procedural-Terrain-RTS

A long-running project of mine to create a procedural generated castle-builder. Using Unity DOTS, terrain meshes (collision, render, and navigation) are created at an exceedingly fast rate. This project also contains my own implementation of A* pathfinding.

入门
GitHub在线演示
Stars:10
License:未知
更新:2025/4/6

README

DOTS-Procedural-Terrain-RTS

A long-running project of mine to create a procedural generated castle-builder. Using Unity DOTS, terrain meshes (collision, render, and navigation) are created at an exceedingly fast rate. This project also contains my own implementation of A* pathfinding.

game screenshot1

game screenshot2

This is a work in progress, included in this repo is only the code.