exokit-web

Exokit WebXR engine for the browser

3d · a-frame · aframe · ar · augmented-reality
入门
GitHub在线演示
Stars:71
License:未知
更新:2025/9/3

README

Exokit Web

Javascript WebXR metaverse engine

Demo — Docs — Discord — Twitter — Email List —

Mozilla Hubs inside of Cryptovoxels XR Sites loaded together in shared grid Moving Solar System site above Moon Rider on grid with UI menu

Overview

Exokit Web is a Javascript library for composing multiple WebXR applications in a regular web page. It works in all web browsers, VR and AR headsets, with no dependencies.

index.html

import 'https://web.exokit.org/ew.js';

xrEngine = document.createElement('xr-engine');
xrEngine.src = 'app.html';

app.html

// Create WebXR session
session = await navigator.xr.requestSession('immersive-vr');

// Add Mozilla Hub
fooFrame = document.createElement('xr-iframe');
fooFrame.src = 'https://hubs.mozilla.com/VxGmqjU/fuchsia-winding-room?vr_entry_type=vr_now';
session.layers.push(fooFrame);

// Add A-Painter too
barFrame = document.createElement('xr-iframe');
barFrame.src = 'https://aframe.io/a-painter';
session.layers.push(barFrame);

See index.html for a full example.

Start example server

npm install
npm start

How to use

Import ew.js into your app:

<script type=module src="https://web.exokit.org/ew.js"></script>

In the top-level directory of your app, create the file sw.js with these contents:

importScripts('https://web.exokit.org/sw.js');

The boilerplate code has this set up already.

Finally, make sure you are serving your app over https:// (or localhost), which is required for Service Workers.

And that's it! Read the API Documentation.

Future directions

  • Render HTML to texture
  • Cross-app messaging
  • Automatic multiplayer with WebRTC
  • Immersive Web Payments API