A Bevy plugin for loading FBX files using the ufbx library.
Add to your Cargo.toml:
[dependencies]
bevy_ufbx = "0.1.0-17"
bevy = "0.17"
This crate uses a versioning scheme of MAJOR.MINOR.PATCH-BEVY_VERSION:
MAJOR.MINOR.PATCH follows semantic versioning for the crate itself-BEVY_VERSION indicates Bevy compatibility (e.g., -17 means Bevy 0.17)Examples:
0.1.0-17 - First release for Bevy 0.170.1.1-17 - Bug fix for Bevy 0.170.2.0-17 - New features for Bevy 0.170.2.0-18 - Release for Bevy 0.18use bevy::prelude::*;
use bevy_ufbx::FbxPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(FbxPlugin)
.run();
}
use bevy::prelude::*;
use bevy_ufbx::{Fbx, FbxAssetLabel};
fn load_fbx(
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
// Load the entire FBX file
let fbx_handle = asset_server.load::<Fbx>("models/character.fbx");
// Or load specific sub-assets with labels
let scene = asset_server.load::<Scene>("models/character.fbx#Scene0");
let mesh = asset_server.load::<Mesh>("models/character.fbx#Mesh0");
let material = asset_server.load::<StandardMaterial>("models/character.fbx#Material0");
// Spawn the scene
commands.spawn(SceneRoot(scene));
}
use bevy::prelude::*;
use bevy_ufbx::FbxLoaderSettings;
fn load_with_settings(asset_server: Res<AssetServer>) {
asset_server.load_with_settings::<Fbx, FbxLoaderSettings>(
"models/environment.fbx",
|settings: &mut FbxLoaderSettings| {
settings.load_cameras = false;
settings.load_lights = false;
settings.convert_coordinates = true;
}
);
}
The plugin uses labeled sub-assets to allow loading specific parts of an FBX file:
Scene{N} - Scene hierarchy (N is the scene index)Node{N} - Individual nodesMesh{N} - Mesh dataMaterial{N} - MaterialsTexture{N} - TexturesAnimation{N} - AnimationsSkin{N} - Skinning dataDefaultMaterial - Default material when none is specifiedSee the examples/ directory for more detailed usage examples.
Licensed under either of:
at your option.
Contributions are welcome! Please feel free to submit a Pull Request.