
Model . Render . Export
This application is suitable for rapid prototyping, speed modeling, creating small assets in large numbers, importing MagicaVoxel models, or simply playing around and learning 3D modeling.
https://nimadez.github.io/voxel-builder/
Changelog
Installation
Wiki
Known Issues
FAQ
Bug Report
File I/O
Model and Paint
Rendering
Voxelization
Export Meshes
Extensibility
More
Install Electron (recommended)
electron-v*-linux-x64.zip
electron-v*-win32-x64.zip
Clone
git clone https://github.com/nimadez/voxel-builder
cd voxel-builder
Run
# Start with Electron:
electron .
# Start with Node.js:
node server.js
Update
cd voxel-builder
python3 update.py
- PWA A2HS-ready (add to home screen)
- For the best experience, a tablet with pen or Wacom is recommended
Electron is recommended for working with a large number of voxels.
Also, the FPS depends on many factors, such as the material (CEL is faster) and the distance between the camera and the model. Rendering a dense Thin volume at close range greatly increases GPU load.
- Use "Minimal UIX" to save battery on mobile devices.
- Do not enable "Frosted Glass UI"
- Use XFORM > "Optimize" to reduce the volume of voxels.
- Note that this app runs on a web browser and you shouldn't expect much.
If you draw and it doesn't, it means the builder is working, you are drawing faster than your hardware and browser will allow. (latency >150 ms)
Browser storage is limited, use Electron for much higher capacity.
Multiple meshes need to have the same properties or they won't merge, the only solution is to merge meshes before exporting to GLB.
We do not support geometry animations.
They are often a piece of a larger model data from the Stanford 3D repository.
Warning: BJS - Max number of touches exceeded. Ignoring touches in excess of 2.
This problem is related to Babylon.js and nothing can be done.
How to merge vertices after export to GLB?
1- Open exported GLB file in Blender
2- Go to "Modeling" tab and choose vertex selection mode
3- Select all vertices (Ctrl + A)
4- Mesh > Clean Up > Merge by Distance
How to run Blender importer script?
1- Save project to JSON
2- Open Blender and go to "Scripting" tab
3- Click "Open" and select "blender-importer.py"
4- Run the script and select a JSON file
How to go back to the previous version?
git clone https://github.com/nimadez/voxel-builder
cd voxel-builder
git log -2 (copy the hash of the previous commit)
git reset --hard $HASH
↑ A major upgrade and overhaul
↑ Core initialization!
↑ Rendering was left to Three and three-gpu-pathtracer
↑ ES6 (the original index.html playground was moved)
↑ x1.5 faster startup (2s to 300ms)
↑ Migrating to Linux: Firefox ready
↑ High performance GPU picking system
↑ Voxel engine updated to thin-instances (64k to 512k)
↑ The world moved (from 0.0 to 0.5 center to avoid 0.5)
↑ Real-time GPU path tracing
↑ Introducing ES modules
↑ Advancing to the next level (bakery)
↑ Changed default handiness to right-handed coordinate
↑ New SPS particles to build the world
↑ 2019 - I wrote a playground for learning Babylon.js
Version 3.0.0 (BJS 4) to 4.2.2 (BJS 6)

Code released under the MIT license.