This project aims to realize a software that can load and render files written according to the glTF specification. The software is implemented in C++, DirectX 12 and HLSL.
glTF is a specification from KhronosGroup for a file format that can describe:
The viewer is also able to edit the vertex, geometry and fragment shaders on the fly, to see how the shader code affects the model.
glTF Viewer is an ongoing project actually under development. Check out the project roadmap